Infinite Journeys in Parallel Dimensions
Inspired by the limitless possibilities of virtual worlds and procedural generation, the Player’s Kingdom (or Playerdom) was born to satisfy the desire to explore infinite worlds with their own quests, structures, and even parallel dimensions. Players can fight, level their abilities, meet and complete exciting challenges, play with friends, and travel to faraway places in this 2D multiplayer Roleplaying game!
The code was completely rewritten from the ground-up on the MonoGame platform in C# using .NET. The old version of the code can be found on my GitHub, which utilized an older and more limited coordinate system with fewer features, no parallel dimensions, and less optimization. If you’d like to see Playerdom in its full glory, or work with me on it, feel free to reach out!